![]() So if all you’re doing is panning and tilting, then you could track that in Mocha, then use that data to animate objects (that are given perspective, for instance). One other point: when the camera is only panning and tilting (not actually changing it’s own position) then a 2D solution can (sort of) mimick a 3D camera solution. This is A LOT more information than what Mocha or AE’s internal tracking can get you. Syntheyes and similar apps will give you an animated 3D camera as well as target points that simulate the world you’re tracking (target points for the ground, buildings, etc - whatever you’ve managed to track and can get a 3D “solution” for). Mocha’s solutions are a bit more sophisticated, producing corner-point information that mimics 3D, but it doesn’t produce a 3D camera. Mocha and AE’s internal trackers give you 2D solutions. If you’re trying to add something in 3D space (like graphics that “hover” around the building, and seem to actually be there), then you need a 3D solution. The general rule of thumb is that Mocha works great if your graphics are ATTACHED to an EXISTING surface (like a logo on the side of a building, or changing the words on a sign). ![]()
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